30-60-90 day plan for scrum masters
On this page
- What does the Scrum Guide make the scrum master accountable for?
- Which events does the scrum master keep in their timeboxes?
- What does the 30-60-90 day plan look like?
- Which numbers should a new scrum master track?
- What does "on track" look like at day 30, 60 and 90?
- A filled example
- How should the hiring manager use this plan in the final interview?
- What should the manager ask at the check-ins?
- What the manager owes a new scrum master
- Common mistakes
- Adapting the plan
- Questions people ask
A 30-60-90 day plan for a new scrum master should observe every Scrum event and the team's flow without changing them in the first 30 days; take over facilitation, the impediment list and the team's working agreements in days 31-60; and by day 90 show one improvement from the retrospectives measured in the team's own flow data, plus at least one impediment removed from outside the team. The accountabilities come from the Scrum Guide (November 2020 version, current as of November 2026): the Scrum Master is accountable for establishing Scrum as the guide defines it and for the Scrum Team's effectiveness, which is a different job from assigning work or reporting status.
This page is for the engineering manager, head of delivery, agile coach or product leader hiring a scrum master for one or more Scrum teams. Product Backlog ordering and the Product Goal belong to the role in the 30-60-90 day plan for product owners; people management, hiring and performance to the 30-60-90 day plan for engineering managers; schedule, budget and RAID logs to the 30-60-90 day plan for project managers.
What does the Scrum Guide make the scrum master accountable for?
The guide on scrumguides.org describes the Scrum Master serving three groups. The table pairs each with what it means in the first 90 days.
| Serves | What the Scrum Guide lists | What it means for the plan |
|---|---|---|
| The Scrum Team | Coaching self-management and cross-functionality; helping the team focus on high-value Increments that meet the Definition of Done; causing the removal of impediments; ensuring events take place and are positive, productive and kept within the timebox | Learn how the team works before coaching it; keep a visible impediment list; protect the Definition of Done |
| The Product Owner | Helping find techniques for Product Goal definition and Product Backlog management; helping the team understand the need for clear backlog items; helping establish empirical product planning; facilitating stakeholder collaboration | Support refinement and the Sprint Review without taking over the backlog |
| The organization | Leading, training and coaching Scrum adoption; planning and advising implementations; helping people understand an empirical approach; removing barriers between stakeholders and Scrum Teams | Find the impediments that sit outside the team, such as approvals, shared environments or other teams' queues, and take them to the people who can remove them |
Two details from the guide shape the first month. The Daily Scrum is a 15-minute event for the Developers, so the scrum master makes sure it happens rather than running it as a status meeting. And the Sprint Backlog is a plan by and for the Developers, so the scrum master coaches the team to own it instead of assigning work.
Which events does the scrum master keep in their timeboxes?
| Event | Timebox in the Scrum Guide | What a new scrum master watches for |
|---|---|---|
| Sprint | Fixed length of one month or less | Sprint length that changes often, or Sprints that end with most work unfinished |
| Sprint Planning | Up to eight hours for a one-month Sprint | Planning that ends without a Sprint Goal, or a goal that is a list of items |
| Daily Scrum | 15 minutes, for the Developers | Updates aimed at the scrum master or a manager instead of at each other |
| Sprint Review | Up to four hours for a one-month Sprint | A demo with no stakeholders and no change to the backlog afterwards |
| Sprint Retrospective | Up to three hours for a one-month Sprint | The same complaints every Sprint and no action owned by anyone |
Shorter Sprints usually get shorter events. Timeboxes are maximums, not targets; a team that plans a two-week Sprint well in two hours does not need eight.
What does the 30-60-90 day plan look like?
30-60-90 day plan — [Name], Scrum Master, [team(s)]
Reports to: [engineering manager / head of delivery / agile lead]
Start date: [date] Teams: [N] Developers: [N]
Product Owner: [name] Sprint length: [weeks]
Tools: [board / tracker, wiki, CI dashboard]
DAYS 1-30 — Observe, listen and gather evidence
Goals:
- Attend every event for [2] Sprints without changing the format
- One-to-one with each developer, the Product Owner and the
main stakeholders: what helps, what slows the team down
- Read the Definition of Done and working agreements; check
whether recent Increments met the Definition of Done
- Pull [3] months of flow data: work in progress, cycle time,
work item age, throughput; Sprint Goals met
- Start a visible impediment list with dates and owners
Deliverables by day 30:
- A short "how this team works" note with evidence
- Impediment list, split into inside and outside the team
DAYS 31-60 — Take over facilitation and the impediment list
Goals:
- Facilitate the events, keeping each within its timebox and
ending with its purpose met (a Sprint Goal, a plan, adaptations)
- Run retrospectives that end with one or two owned actions
- Work the impediment list; take the top external impediment to
the person who can remove it
- Agree a WIP limit or other working agreement with the team,
if the data supports it
Deliverables by day 60:
- Retrospective actions logged and reviewed at the next retro
- One external impediment escalated with an owner and a date
DAYS 61-90 — Show the team getting more effective
Goals:
- Measure the first retrospective improvement against the day-30
flow baseline
- Help the Product Owner with refinement techniques so the next
[2] Sprints' items are ready
- Hold a session with stakeholders on how to work with the team
(Sprint Review, requests, priorities)
Deliverables by day 90:
- One improvement shown in the team's flow data
- One impediment outside the team removed
Check-ins: weekly with [manager]; reviews at day 30, 60 and 90.
Numbers in brackets are examples; adjust them to the Sprint length and the number of teams.
Which numbers should a new scrum master track?
The Kanban Guide for Scrum Teams (January 2021) defines four basic flow measures: work in progress, "the number of work items started but not finished"; cycle time, the elapsed time between when a work item starts and finishes; work item age, the time since an unfinished item started; and throughput, "the number of work items finished per unit of time." They are useful because the team can see them move when it changes how it works. The standards below are examples only.
| Measure | Why it matters | Example use (example only) |
|---|---|---|
| Work in progress | Too much started work slows everything down | Team agrees a limit after looking at the day-30 data |
| Cycle time | How long items really take, start to finish | Compared before and after the first retrospective change |
| Work item age | Shows stuck items while there is still time to act | Items older than the team's usual cycle time raised at the Daily Scrum |
| Throughput | How many items finish per Sprint or week | Used by the team for its own forecasting, not for comparing teams |
| Sprint Goals met | Whether goals are clear and realistic | Reviewed at each retrospective |
| Impediment age | Whether impediments actually get removed | Oldest external impediment reported to the manager monthly |
| Retrospective actions completed | Whether retrospectives change anything | Each action reviewed at the next retrospective |
Leave velocity and story points out of the scrum master's own evaluation. They are the Developers' planning tools, and using them as a score teaches teams to inflate estimates.
What does "on track" look like at day 30, 60 and 90?
| Checkpoint | On track | Worth a direct conversation |
|---|---|---|
| Day 30 | "How this team works" note backed by flow data and conversations; impediment list started; events observed without changes | New ceremonies or tools introduced in week two; no data, only impressions |
| Day 60 | Events end with their purpose met; retrospective actions owned; an external impediment escalated | The scrum master runs the Daily Scrum as a status meeting, or takes every action personally |
| Day 90 | One improvement visible in the flow data; an outside impediment removed; the Product Owner and stakeholders seek the scrum master out | Improvement claimed but not measured; impediments still listed with no owner |
A filled example
Scrum master: Hana Kobayashi (invented), joining a seven-person Scrum team building a claims app at an insurer, two-week Sprints, reporting to the head of delivery. All details are examples.
Day 30: The flow data showed many items started in the first days of each Sprint and finished in the last two, with several items aging past the team's usual cycle time. The developers' main complaint was waiting days for a shared test environment run by another department. The Daily Scrum ran long because each developer reported to the product owner.
Day 60: She moved the Daily Scrum to the board and asked the developers to talk about the Sprint Goal and the oldest items. The team agreed a work-in-progress limit at its retrospective. She took the test environment wait to the infrastructure manager with three Sprints of examples, and a booking calendar with a named owner was agreed.
Day 90: Cycle time for the team's items fell over the next three Sprints and the team met its last two Sprint Goals. The environment wait shortened once bookings started. She ran a session with the claims stakeholders on bringing requests to the Sprint Review instead of to individual developers.
How should the hiring manager use this plan in the final interview?
Give every finalist the same brief: the team, the Sprint length, a screenshot of the board and three months of flow data or a Sprint report. Score the plans with the rubric in how to evaluate a 30-60-90 day plan in an interview. A strong scrum master plan observes and measures before it changes the process, and names impediments outside the team as part of the job. Questions that test it:
- "The team has missed its Sprint Goal four times in a row. What do you look at first?"
- "A senior manager joins the Daily Scrum and starts assigning work. What do you do, then and afterwards?"
- "The retrospective keeps producing the same complaint about another team. How do you get it fixed?"
- "Our director wants to compare velocity across teams. What do you tell them?"
The scrum master screening questions check Scrum knowledge and experience earlier in the process.
What should the manager ask at the check-ins?
- Day 30: What surprised you about how this team works? Which impediment costs the team most, and is it inside or outside the team?
- Day 60: Which retrospective actions got done? Who did you need to talk to outside the team, and what happened?
- Day 90: What does the flow data show now? What do you need from me to remove the next impediment?
What the manager owes a new scrum master
- Access to the board, the tracker and the team's data from day one.
- Clear support that the scrum master does not assign work or report individual performance.
- Introductions to the managers who own the impediments outside the team, such as environments, approvals and shared services.
- Patience with month one: a scrum master who changes everything in the first Sprint has stopped learning.
Common mistakes
- Becoming the team's project manager. Assigning tasks and chasing status undermines self-management.
- Running the Daily Scrum. It is the Developers' event; the scrum master makes sure it happens and stays useful.
- Changing the process in week one. Without a baseline, nobody can tell whether a change helped.
- Only removing small impediments. The ones outside the team are usually the expensive ones.
- Scoring by velocity. It invites estimate inflation and says nothing about value.
Adapting the plan
- Several teams on one product: keep the day-30 observation for each team, then look for impediments that cross teams, such as shared environments, integration and dependencies; the 30-60-90 day plan for program managers covers cross-project dependency maps.
- Teams new to Scrum: weight month two toward teaching the events and the Definition of Done, and expect the flow data to be noisy at first.
- Kanban-leaning teams: the flow measures above become the center of the plan, and the WIP limit is the first working agreement to test.
- Credentials: Scrum Alliance's Certified ScrumMaster involves a 16-hour course and a 50-question test (37 correct to pass), renewed every two years with Scrum Education Units; Scrum.org's Professional Scrum Master I is an 80-question, 60-minute assessment with an 85 percent pass mark and no renewal, both as of November 2026.
Questions people ask
What should a new scrum master do in the first 30 days?
Attend every Scrum event without changing it, meet each developer, the product owner and the main stakeholders one to one, read the Definition of Done and the team's working agreements, pull the last few months of flow data from the team's board, and list every impediment the team mentions. By day 30 the scrum master should be able to describe how the team actually works and what slows it down, with evidence.
What is a scrum master accountable for?
The Scrum Guide (November 2020 version, current as of November 2026) says the Scrum Master is accountable for establishing Scrum as defined in the guide and for the Scrum Team's effectiveness. It describes the role serving the team, the Product Owner and the wider organization, including coaching self-management, causing the removal of impediments and keeping events positive, productive and within their timeboxes.
Which metrics should a scrum master track?
Flow measures the team can use to improve, such as the four in the Kanban Guide for Scrum Teams: work in progress, cycle time, work item age and throughput, plus how often Sprint Goals are met, how long impediments stay open and whether retrospective actions get done. Velocity is a planning aid for the team, not a performance score for the scrum master or a number to compare between teams.
Which certification should a scrum master have?
Two common ones are Scrum Alliance's Certified ScrumMaster, which, as of November 2026, involves a 16-hour course and a 50-question test with 37 correct answers needed, renewed every two years with Scrum Education Units, and Scrum.org's Professional Scrum Master I, an 80-question, 60-minute assessment with an 85 percent pass mark that does not expire. Either shows knowledge of Scrum; how the candidate has handled a stuck impediment shows more.